Hi There! :)

Welcome to my custom portfolio.

Here you can see some* images of my work as digital artist, and get some informations about me.

Hope you enjoy it!

* actually there are many images here... Sorry! It takes a while to download them all...

 

About the page - Although I'm a Firefox user, it seems I'm not good enough in Dreamweaver to make this page get correctly displayed on this browser, so please, use Internet Explorer instead :|

 

The Old Demon

This is my current work in progress.

Doing this just to get confortable using Mudbox.

 

 

Ben - Full Throttle Redesign - Work in Progress

This is another work in progress, it's a low poly character based on Ben, from Full Throttle. I'm duing this for a contest over 3d4all, I'm not really running on this contest since I'm a moderator there, but I'm having fun with them :)

The final model must be under 10,000 tris using two 1024 pixel maps for each slot (diffuse, normal, specular, etc)

High poly model is getting done using Mudbox and low poly is being made using Silo's surface snapping features.

 

 

Batman - Work in Progress

Doing this just for fun and for practicing ZBrush.

 

 

THING

Another super-hero work in progress done with ZBrush.
Still need to add details to the rocks on his chest and sholders, some other details all around and to make a proper shader (all colors were done as paintover in Photoshop)

 

 

Daigoro Sensei

A low poly character done for a CGChat contest. (www.cgchat.com).

3rd place.

 

 

Naji - Assassin

A low poly normal mapped character I did for a Threedy's challange (www.threedy.com).

1st place.

Budget was 5000 tris.

  • 1024x1024 diffuse map
  • 1024x1024 normal map
  • 1024x1024 specular map

 

The Sin Tracker

Low Poly model, created for a CGChat challange (www.cgchat.com).

  • 3738 faces (tris) - including the props and the backfaces.
  • 2 * 512x512 diffuse maps
  • 2 * 512x512 normal maps
  • 1 * 512x512 alpha map
  • 1 * 512x512 bump maps

2nd place.

 

WIP - Work in Progress - Please, understand these are NOT finished yet!

 

John Lennon

A high poly model for study purpose.

- work in progress -

 

 

Robotoon - A Cartoon High Poly Model Created for Rig and Animation Studies.

 

 

 

FPS - Police Special Force

A FPS Character I currently doing.
4950 tris.

- work in progress -

- work in progress -

 

WIP - Wolverine

Low Poly with High Poly version for Normal Mapping - I'm doing this one just for fun.

- work in progress -

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WIP - The PigMan

Another one for a CGChat challange. this one I couldn't finish in time, so I'm working on it now, in my spare time.

- work in progress -

- work in progress -

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Ignis Games - These are some assets I have created during my time at Ignis Games.

Models for a Cartoon Game
          concepts by George Brayner

 

Models for a Cassino Game

 

 

Oops - Inspired by Old Mr. Magoo Cartoons.

A High Poly illustration made for a 3D4ALL contest.
Included at the 3DTotal Cartoon Gallery.

 

Alien Head - High Poly Study of Facial Modelling and Animation.

 

 

Takezo - A First Person Shooter Character.

Takezo was my first lowpoly model. It was also my first 3DMax model (I used to work with another package). There are tons of things I would do different now. But I like it. :)

Created for a 3DTotal contest.

  • 2440 faces (tris)
  • 1 * 1024x1024 diffuse map

Honorable Mention.

 

 

Well, about me...

My name is Pedro Toledo, 33 years old, married, father of two beautyfull daughters :) . I'm a brazilian digital artist, with special interest in Character Creation and 3D modelling.

I am graduated in Graphic Design and I have also studyed Painting and Art History at the Scuola Lorenzo de Medici - The Art Institute of Florence (Italy), and at the Brazilian National School of Fine Arts (UFRJ).

I used to work as Lead Artist and Art Director in a brazilian game company, called Ignis Games.

Now I work as a freelance 3D artist for the game industry.

I'm also a 3D Max Instructor and a moderator of the greatest brazilian CG forum 3D4ALL.

 

For more about me, please check my resume.

 

My main tools are:

  • Paper and Pencil (always)
  • 3D StudioMax
  • Silo
  • Mudbox
  • ZBrush
  • Photoshop
  • Painter
  • Brain, eyes and hand (of course)  :)

 

That´s it by now.

Hope you liked it :)

If you got interested in my work, I am interested in creating good art for your demmand.

Please, call me at   3d (at) pedrotoledo (dot) com (dot) br    (sorry for this ridiculous way to show my e-mail... I'm trying to avoid more spams!... But "resistence is futile").

 

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