Hi There! :)
Welcome to my custom portfolio.
Here you can see some* images of my work as
digital artist, and get some informations about me.
Hope you enjoy it!
* actually there are many images here... Sorry!
It takes a while to download them all...
About the page - Although I'm a Firefox user, it seems I'm not good enough in Dreamweaver to make this page get correctly displayed on this browser, so please, use Internet Explorer instead :|
The Old Demon
This is my current work in progress.
Doing this just to get confortable using Mudbox.




Ben - Full Throttle Redesign - Work in
Progress
This is another work in progress, it's a low
poly character based on Ben, from Full Throttle. I'm duing this for
a contest over 3d4all, I'm not really running on this contest since
I'm a moderator there, but I'm having fun with them :)
The final model must be under 10,000 tris using
two 1024 pixel maps for each slot (diffuse, normal, specular,
etc)
High poly model is getting done using Mudbox and
low poly is being made using Silo's surface snapping features.





Batman - Work in Progress
Doing this just for fun and for practicing
ZBrush.



THING
Another super-hero work in progress done with
ZBrush.
Still need to add details to the rocks on his chest and sholders,
some other details all around and to make a proper shader (all
colors were done as paintover in Photoshop)

Daigoro Sensei
A low poly character done for a CGChat contest.
(www.cgchat.com).





3rd place.
Naji - Assassin
A low poly normal mapped character I did for a
Threedy's challange (www.threedy.com).
1st place.
Budget was 5000 tris.
- 1024x1024 diffuse map
- 1024x1024 normal map
- 1024x1024 specular map





The Sin Tracker
Low Poly model, created for a CGChat challange
(www.cgchat.com).
- 3738 faces (tris) - including the props
and the backfaces.
- 2 * 512x512 diffuse maps
- 2 * 512x512 normal maps
- 1 * 512x512 alpha map
- 1 * 512x512 bump maps









2nd place.
WIP - Work in Progress - Please,
understand these are NOT finished yet!
John Lennon
A high poly model for study
purpose.

- work in progress -

Robotoon - A Cartoon High Poly
Model Created for Rig and Animation Studies.






FPS - Police Special Force
A FPS Character I currently doing.
4950 tris.

- work in progress -

- work in progress -
WIP - Wolverine
Low Poly with High Poly version for Normal
Mapping - I'm doing this one just for fun.
- work in progress -

- work in progress -

- work in progress -

- work in progress -

- work in progress -

- work in progress -

- work in progress -

- work in progress -

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- work in progress -

WIP - The PigMan
Another one for a CGChat challange. this one I
couldn't finish in time, so I'm working on it now, in my spare
time.


- work in progress -

- work in progress -

- work in progress -

- work in progress -

- work in progress -

Ignis Games - These are some
assets I have created during my time at Ignis Games.
Models for a Cartoon Game
concepts
by George Brayner








Models for a Cassino Game




Oops - Inspired by Old Mr. Magoo
Cartoons.
A High Poly illustration made for a 3D4ALL contest.
Included at the 3DTotal Cartoon Gallery.




Alien Head - High Poly Study of
Facial Modelling and Animation.



Takezo - A First Person Shooter
Character.
Takezo was my first lowpoly model. It was also my
first 3DMax model (I used to work with another package). There are
tons of things I would do different now. But I like it. :)
Created for a 3DTotal contest.
- 2440 faces (tris)
- 1 * 1024x1024 diffuse map
Honorable Mention.




Well, about me...
My name is Pedro Toledo, 33 years old, married,
father of two beautyfull daughters :) . I'm a brazilian digital
artist, with special interest in Character Creation and 3D
modelling.
I am graduated in Graphic Design and I have also
studyed Painting and Art History at the Scuola Lorenzo de Medici -
The Art Institute of Florence (Italy), and at the Brazilian
National School of Fine Arts (UFRJ).
I used to work as Lead Artist and Art Director in
a brazilian game company, called Ignis Games.
Now I work as a freelance 3D artist for the game
industry.
I'm also a 3D Max Instructor and a moderator of
the greatest brazilian CG forum 3D4ALL.
For more about me, please check my resume.
My main tools are:
- Paper and Pencil (always)
- 3D StudioMax
- Silo
- Mudbox
- ZBrush
- Photoshop
- Painter
- Brain, eyes and hand (of course) :)
That´s it by now.
Hope you liked it :)
If you got interested in my work, I am interested
in creating good art for your demmand.
Please, call me at 3d (at)
pedrotoledo (dot) com (dot) br
(sorry for this ridiculous way to show my e-mail... I'm
trying to avoid more spams!... But "resistence is futile").
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